Well, I've become pretty busy producing videos for Machinima (sorta got thrown into it, but it's a lot of fun), amongst other things I do on the job. I'm also trying to wrap up my Masters degree [silent "YAY!"]. By that time I might be able to have a life again. I write the script for Inside Halo, and do all the production for Confirmed Kills, Voicemail Theater, The Pro Stop (minus the voices). Ima post some of them here just in case you haven't seen any of them. Inside Halo's a gem! ;-)
An Inside Halo Episode:
A Confirmed Kills episode (note: most of the kills are submitted by noobs, so the pickins are pretty slim sometimes):
An episode of Voicemail Theater:
An episode of The Pro Stop:
I would recommend going to our channel so you can see some of the kickass shows we have. You HAVe to see Arby and the Chief. You can find our channel by going here: www.youtube.com/machinima.
Watch the Team Classic vs. Str8 Rippin CTF Pit match. Good stuff! I've switched servers and have finally worked out all the bugs, so we're on a stable platform now. I'll keep the updates coming!
I have 4 great new vids from some of the world's best. 2 are from team Carbon, Karma and Gandhi, one from Tsquared and the other from LegendPimps. Check 'em out. A couple of these are some of the best H3 vids I've seen yet.
If you haven't read up on the Halo 3 Update and are noticing changes in the melee system, read on: * Melee contests have been rebalanced * Dying while performing a melee or weapon lunge will no longer accelerate the dead player * The Elite Commando shoulder armor variant has been unlocked for all players * Improved the “Prefer Good Connection” option * Added backend hopper support for DLC custom game variants * Fixed a problem with the Theater when a player tried to view a saved film for a DLC map he or she doesn’t own * Fixed a UI error in the Theater when a party leader selects a film that is invalid for a party client * Fixed a bug that under rare conditions could allow a BXB sequence * Fixed a Dirty Disc Error that could occur when loading the same DLC map twice in a row * Added a visible version string to the Halo 3 main menu
And now for the long explanations.
Multiplayer Design Lead Tyson Green checked a week ago in with a lengthy explanation of the melee system in Halo 3, how it’s different from Halo 2’s what worked about both versions, what didn’t work and how it’s being addressed by the auto update. here's a reminder of what he explained.
Tyson says:
The Short Version
Melee contests will only produce a winner if he has a sizeable health advantage over the loser. Otherwise, both players may die in the clash (Bungie.net, 2008).